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AlphaHuman Studio for Blender

MetaHuman in Blender.

Bring a MetaHuman into Blender with its DNA, textures and grooms. Rig it, dress it, sculpt it, animate it, and send it straight back to Unreal.

Blender 5.2+ and Unreal Engine 5.8. Prices in USD; local tax is added at checkout.

From the studio

[Short line about the studio and what connects its tools.]

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Blender add-on

AlphaHuman Studio

The whole MetaHuman character pipeline in Blender: rig, dress, sculpt and animate, then send it back to Unreal.

See pricing
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Pro UV tool

AlphaUV

Professional UV unwrapping and layout that stays stable on heavy, high-poly models.

See pricing
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Unreal plugin · Free

AlphaHuman Studio for Unreal

Pose and key MetaHumans inside the Unreal editor from one panel. The Unreal end of the AlphaHuman pipeline.

Get it free on Fab

What it does

Everything from import to the DNA back out, without leaving Blender.

MetaHuman, natively

Imports head.dna and body.dna directly, with textures and grooms. 870 joints and 737 blend shapes, driven by RigLogic. No FBX round trip.

Grooms as real curves

Hair arrives as curves bound to the scalp, and any groom fits any MetaHuman head.

Full body rig

IK/FK, foot rolls and finger controls, plus a face board that stays off your model.

Editable correctives

RBF poses per joint for the body, the expression graph for the face, and wrinkle maps across 37 regions.

Clothes, fitted and painted

Garments from Unreal retargeted onto your body, with a paintable hide mask and live colour zones.

Character Modeler

Blend up to four characters, set height and proportions, sculpt at any density, and write the DNA back out.

Your own motion

Retarget Mixamo or BVH animation straight onto the MetaHuman rig.

Live link to Unreal

Stream to Unreal over UDP at 60 Hz, then bake to a Control Rig sequence or pull one back.

Pricing

Pick a license

Personal

For individuals and hobby projects.

$__/ year
Buy Personal
  • 1 seat, [N] activations
  • Non-commercial use
  • All updates while subscribed

Studio

For teams that need shared seats.

$__per seat / year
Buy seats
  • Everything in Pro
  • Seat management
  • Invoice billing
Secure checkout by [Lemon Squeezy / Paddle] VAT and sales tax handled at checkout [14]-day refund policy

Questions

How do I get my license key?

Right after payment you'll see a confirmation page, and your key arrives by email together with the download link.

Who handles payment and taxes?

[Lemon Squeezy / Paddle] is our reseller and merchant of record. They process your card or PayPal payment and calculate VAT or sales tax for your country.

Do I need the Unreal plugin?

For the Unreal side of the pipeline, yes. AlphaHuman Studio for Unreal is free on Fab, and it also works on its own for posing MetaHumans inside Unreal.

Can I move my license to a new computer?

[Describe deactivation and transfer rules.]

What is your refund policy?

[Refund window and conditions.] See the full refund policy.

What are the system requirements?

Blender 5.2 or later, and Unreal Engine 5.8. On the Unreal side, Epic's MetaHuman Character, Chaos Outfit Asset and USD Importer plugins need to be enabled.