AlphaHuman Studio
The whole MetaHuman character pipeline in Blender: rig, dress, sculpt and animate, then send it back to Unreal.
See pricingBring a MetaHuman into Blender with its DNA, textures and grooms. Rig it, dress it, sculpt it, animate it, and send it straight back to Unreal.
[Short line about the studio and what connects its tools.]
The whole MetaHuman character pipeline in Blender: rig, dress, sculpt and animate, then send it back to Unreal.
See pricingProfessional UV unwrapping and layout that stays stable on heavy, high-poly models.
See pricingPose and key MetaHumans inside the Unreal editor from one panel. The Unreal end of the AlphaHuman pipeline.
Get it free on FabEverything from import to the DNA back out, without leaving Blender.
Imports head.dna and body.dna directly, with textures and grooms. 870 joints and 737 blend shapes, driven by RigLogic. No FBX round trip.
Hair arrives as curves bound to the scalp, and any groom fits any MetaHuman head.
IK/FK, foot rolls and finger controls, plus a face board that stays off your model.
RBF poses per joint for the body, the expression graph for the face, and wrinkle maps across 37 regions.
Garments from Unreal retargeted onto your body, with a paintable hide mask and live colour zones.
Blend up to four characters, set height and proportions, sculpt at any density, and write the DNA back out.
Retarget Mixamo or BVH animation straight onto the MetaHuman rig.
Stream to Unreal over UDP at 60 Hz, then bake to a Control Rig sequence or pull one back.
For individuals and hobby projects.
For freelancers and commercial work.
For teams that need shared seats.
Right after payment you'll see a confirmation page, and your key arrives by email together with the download link.
[Lemon Squeezy / Paddle] is our reseller and merchant of record. They process your card or PayPal payment and calculate VAT or sales tax for your country.
For the Unreal side of the pipeline, yes. AlphaHuman Studio for Unreal is free on Fab, and it also works on its own for posing MetaHumans inside Unreal.
[Describe deactivation and transfer rules.]
[Refund window and conditions.] See the full refund policy.
Blender 5.2 or later, and Unreal Engine 5.8. On the Unreal side, Epic's MetaHuman Character, Chaos Outfit Asset and USD Importer plugins need to be enabled.